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Dictionary
Here are a handful
of poker terms defined for you. There
are about 5000 more but these are some of the ones you're most
likely to hear in our game.
Action
1. (n) Being required to check, call, bet, or raise. "It's
your action, Flash".
2. (n) Frequency
and quantity of bets and raises in a game.
Ammunition
(n)
Chips
Baby
1. (n) A small card, usually deuce through five.
2. (adj) Pertaining to such cards, as in a baby flush or baby
boat.
Bad Beat (n)
When a strong hand is beaten by an improbable, lucky hand.
Poker is full of bad beat stories. Analogous to "the one
that got away" in fishing.
Big Bet (n)
In a limit game, the maximum amount that can be bet. In a 5-10
hold 'em game, the big bet is $10.
Big Blind (n)
The largest mandatory blind in any traveling blind game. Usually
equal to one small bet in limit poker.
Blind (n)
A bet that must be put in by a player before that player receives
cards.
Boat (n)
Full house
Bone (n)
A white chip
Bring-in (n)
The amount required to open the pot. Generally a forced bet of
1/4 to 1/2 the small bet in stud games
Broadway (n)
The highest possible straight (TJQKA).
Bubble (n)
The position just out of the money in tournament poker. If the
top five places are paid, then the player in sixth place is said
to be "on the bubble".
Bug (n)
The joker, used as an ace or to complete straights and flushes
in draw poker.
Calling Station (n)
A player who calls nearly every bet but rarely raises.
Cap (v)
To put in the maximum number of raises for a particular round.
Cardsharp (n)
A player who cheats by manipulating the cards.
Case (adj)
Referring to the only remaining card of a particular denomination
or suit.
Catch (v)
To receive a card that completes a hand.
Chase (v)
To stay in the game when you are behinds in hope of improving
your hand.
Check (v)
To make no bet but still hold your cards. In other words, a bet
of zero.
Clean Outs (v)
Outs that do not make someone else a better
hand. For example, if you've got JcQd in hold 'em with a board
of 9hTs2h, you've got eight outs to make our straight, four eights
and four kings, but only six of those are clean outs.
Another heart could give someone the flush.
CO (Cut-off) (n)
The position just to the right of the button in blind games. Often
abbreviated CO.
Connectors (n)
In hold 'em, any two consecutive cards.
Counterfeit (v)
In flop games, having one of your hole cards turn up on the board,
weakening your straight or low.
Dog (n)
A hand that does not have the best chance of winning. In
hold 'em, KK is a 4:1 dog to AA preflop.
Door Card (n)
The first face-up card in stud games.
Drawing Hand (n)
A hand that needs one or more cards to be complete, such as four
to a flush.
Fifth Street (n phrase)
In seven card stud, the fifth card dealt to each player.
Flop (n)
The three community cards turned face up after the first round
of betting in hold 'em, Omaha, and similar games.
Foot (n)
A very poor hand
Heads-up (adj)
One-on-one.
Ignorant End (n)
In community card games, the low end of a straight meaning you
can lose to a higher straight.
Limp (v)
To call the big blind without raising.
Little Blind (n)
The smallest blind put up in a traveling blind game. In a two
blind game, the player to the immediate left of the dealer. In
a limit game, the little blind is usually 1/3 to 2/3 of the small
bet. Also called small blind.
Mortal Lock (n phrase)
The nuts.
Muck
1. (n) This discard pile. 2. (v) To fold.
Nuts (n)
The best possible hand in a given situation. For example, with
a hold 'em flop of 5-8-9 rainbow, the nuts
would be 6-7. Aka berries, chingaderos, cojones, como se llamos, golyoonies,
the holy city, iron duke, mortal lock, royal brass Brazilians, watchmacallits, a woolly bear,
and the world's fair.
Outs (n)
Cards left to come that make a hand, usually a hand that is not
currently the best one. For example, if you've got four to a flush,
you've got nine outs, one for each of the remaining unseen cards
of your suit.
Overcard (n)
1. In hold 'em, a card on the board that is higher than your pocket
pair. 2. In hold 'em, a card in your hand higher than any of the
cards on the board.
Pat Hand (n)
A draw poker hand that needs no cards for completion, usually
a straight or better.
Play Behind a Log (v phrase)
Getting involved in very few pots (only with premium hands) after
winning a significant amount of money.
Play the Board (v phrase)
In hold 'em, when no active player can improve on the five community
cards using any of the cards in his/her hand. For example, if
the community cards were A-K-Q-J-T of mixed suits, all players
remaining would play the board and split the pot.
Poker with the Joker (n phrase)
Five-card draw played with a 53 card deck.
Position Bet (n phrase)
A bet or raise based more on a player's position than his hand.
Potstuck (adv)
Having invested so much in a pot that you're reluctant to fold,
even when you know you're probably beat.
Quads (n)
Four of a kind.
Quartered (adj)
Winning one-fourth of a pot.
Rabbit Hunt (v phrase)
Looking through undealt cards to see what you "would have
gotten".
Rag (n)
A low card on the board in hold 'em.
Railbird (n)
A spectator at a poker game, usually implying one who has just
busted out.
Rainbow (adj)
Describes a flop of three different suits.
Ram and Jam (v phrase)
To bet and raise frequently and aggressively.
Ring Game (n)
A non-tournament game.
River Card (n)
The seventh card in seven card stud. Also, the fifth community
card turned face up in hold 'em, Omaha, and similar games.
Rock (n)
A very tight player.
Runner-Runner (n)
Flush or straight cards that arrive on the turn and river in hold
'em.
(adj) Describing a hand (usually a straight or flush) completed
by the turn and river cards.
Runt (n)
A no-pair hand of mixed suits.
S&M (n phrase)
The poker writings of David Sklansky and Mason Malmuth.
Sandbag (v)
Checking a hand with the intention of raising if anyone bets.
Sawdust Joint (n)
A poorly appointed card room that caters to a low class crowd,
such as the Plywood Palace. The opposite of a carpet joint.
Scoop (v)
To win both ways in high-low split poker.
Scootermockins (n)
Dollar chips. I've never actually heard anyone use this, but I
kind of like it.
Screwed Down (adv phrase)
Playing very tight
Set (n)
In flop games, when one of the cards on the board matches your
pocket pair giving you three of a kind.
Short-stacked (adj)
Being low on chips.
Slow-play (v)
Not raising with a big hand in order to trap more people in the
pot. Sometimes leads to bad beat stories.
Small Blind (n)
The smallest blind put up in a traveling blind game. In a two
blind game, the player to the immediate left of the dealer. In
a limit game, the little blind is usually 1/3 to 2/3 of the small
bet. Also called little blind.
Society Chips (n phrase)
Chips of a relatively high denomination. Also called pretties.
Speed (v)
1. To play recklessly. 2. To act out of turn.
Stuck (adv)
Losing.
Suck-out (n phrase)
When a dog hand catches the cards it needs to win. Phrase often
used in bad beat stories.
Table Cop (n)
A calling station.
Take a Bath (v phrase)
To lose heavily.
Tight (adj)
Describes a player who plays very few hands. In a high-limit hold
'em game, some players may throw away 85% of more of their hands
before the flop.
Turn Card (n)
The fourth community card turned face up in hold 'em, Omaha, and
similar games. The betting amounts often double after the turn
card in casino games.
UTG (Under the gun) (adj phrase)
Being the first player to act in blind games, the seat just to
the left of the big blind.
Walk (n)
An unopened pot won by the big blind
Weak-passive (adj)
Refers to a player who calls often but rarely raises.
Wheel (n)
The best possible hand in a lowball game. For example: A-2-3-4-5
in Razz.
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